Each of the game’s 40+ missions throw absolutely tons of enemies your way, but your tactics will rarely change. The simplicity of combat makes for a more accessible experience for newcomers, but unfortunately it’s this simplicity that is PXZ’s downfall once you get into the rhythm of juggling enemies, you’ll use the same moves in the same way, over and over again. Outside of combat, this XP bar is used to perform a variety of unit-specific abilities, such as healing and extending attack range, as well as providing some defensive abilities when enemies attack you on their turn. When the XP bar is at least 100% (out of a possible 150%, filled by successful attacks), pressing Y in combat launches a special attack that evokes an impressive combination of in-game graphics and short anime-style overlays, that are as colourful as they are deadly. Should your attack position be near an ally, you’ll also be able to call them with R for yet more damage possibilities.Ī blue XP bar (not to be confused with experience, which levels up your individual units) governs your ability to use an impressive special attack in battle. Your unit of two can also have a third member assigned as a “Solo” character that can be called upon with a press of the L button to lay the smack down, freezing the enemy so more of your teams’ attacks connect. Each attack throws your opponent around the screen like a ragdoll, and constant juggling of enemies results in more damage inflicted. In these chaotic clashes, you have a small window of opportunity to place as many attacks on your opponent as possible, using a very simple combat system that relies on single button presses and single directional inputs. Project X Zone differs from many SRPGs as you are given direct control of your units instead of manipulating a cursor this direct control also carries through to its battle system.Īttacking enemies switches to a side-on view in combat. You control units of two characters in a turn-based battle against the heaps of enemies that are thrown in front of you. So Project X Zone is a Strategy RPG, much like GIAG favourite, Fire Emblem: Awakening, albeit a very simplified take on one. It’s never meant to be taken seriously and I found that to be a positive it’s uncomplicated, unashamed fan service, and all the better for it. PXZ’s beauty is in its utter lack of respect for narrative standards – and that’s part of the fun, with a range of snappy dialogue peppered with obscure references to each character’s franchise. ![]() ![]() Yes, this game cares little about narrative and character development, but it also revels in the spectacle of its battles and the joy of encountering your favourite forgotten video game characters. But when you’re dealing with so many characters, from so many thematically different series, it’s understandable that this game never even tries to make sense. Random portals appear and transport our heroes and villains to and from familiar and more obscure locations, with no logic or motive. It’s a story of other dimensions, eras and worlds and rarely does it make sense. ![]() That was all in the first couple of introductory levels, and if you haven’t guessed by now, Project X (pronounced “cross”) Zone is absolutely freaking insane.įeaturing dozens of characters from the historical stables of Capcom, SEGA and Namco Bandai, PXZ barely tries to tie all of these cameos into a cohesive plot. ![]() As Akira and Pai (Virtua Fighter), I saved Jin Kazama (Tekken) from Juri (Street Fighter) and Dural (Virtua Fighter). In my first evening of playing Project X Zone, I witnessed Chris Redfield and Jill Valentine (from Resident Evil) teaming up with Chun-Li (Street Fighter) and Morrigan (Darkstalkers) to fight Lord Raptor (also from Darkstalkers).
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